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Game programming 3D Visualization technologies

Portfolio

JetBrains / Delightex

Software engineer, portable 3D/UI framework

Sun Microsystems

Software quality engineer

Oracle

Software engineer, JavaFX performance

Skills

C++
Java
Objective-C
WebAssembly
Kotlin
hotspot
GraalVM
TeaVM
JS
Programming
C
Software Development
OOP
Visual Studio
Ant
J2SE
Software Engineering
Win32
Subversion
Win32 API
JavaSE
Object Oriented Design
Scrum
Eclipse
Design Patterns
JavaScript
Software Design
Algorithms
Test Automation
JUnit
Multithreading

Work experience

Principal Engineer
since 06.2022 - Till the present day |Huawei
.
Software engineer, portable 3D/UI framework
2012 - 2022 |JetBrains / Delightex
.
3D Graphics in WebGL in Java (GWT) and mobile (Android, Java on iOS) - Portable 3D/UI framework
Software engineer
2008 - 2012 |Oracle
.
- JavaFX 3D API architect + Implementation, in production: JavaFX.scene. - Develop JavaFX Graphics.
Software quality engineer
2006 - 2009 |Sun Microsystems
JavaFX
Java Embedded performance.
Software developer, development team lead, product released
2006 - 2007 |Transas Technologies Ltd
.
3D Engine & Graphics development
C++ Game Dev
1996 - 2005 |Buka Entertainment / Madia Entertainment
.
Direct3D and OpenGL, rendering, shaders programming, performance profiling, products released: Echelon, Echelon WW.

Educational background

Applied Mathematics (Masters Degree)
1993 - 2000
Saint Petersburg State University

Languages

EnglishAdvanced