Senior 3D Vegetation Artist | Remote SpeedTree Specialist

Remotely
Full-time
Part-time

As our 3D Vegetation Artist, you'll transform photo references into stunning, optimized 3D vegetation models that enhance our virtual environments.


Key Responsibilities

- Create photorealistic vegetation models using SpeedTree based on reference materials.

- Design and optimize low to medium polygon 3D assets for game environments.

- Develop efficient texture maps utilizing PBR (Physically Based Rendering) principles.

- Implement seasonal state variations for vegetation models.

- Configure realistic wind animation for environmental elements.

- Maintain proper naming conventions and organization for all created assets.

- Collaborate with environment artists and technical artists to implement assets.

- Optimize models for performance while maintaining visual fidelity.

- Document technical specifications for created assets.

- Iterate on designs based on art director and technical feedback.


Required Skills & Experience

- 0.5-1 year of professional experience with SpeedTree 8 or later.

- Demonstrable ability to create clean, low-resolution game topology.

- Proficiency in setting up seasonal states and natural wind animations.

- Strong understanding of PBR workflow and texture optimization.

- Portfolio showcasing high-quality 3D vegetation work.

- Excellent attention to detail and ability to match reference materials.

- Strong time management skills and ability to meet deadlines.

- Effective communication skills for remote collaboration.

- Self-motivated with the ability to work independently.