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Senior
Registration: 12.10.2026

Wai Xiang Casber Wong

Specialization: Vegetation Artist / Environment Artist
— I’m an Environment Artist specializing in environment art, level art, and vegetation/foliage, with hands-on experience in Unreal Engine and game production. — I have a strong sense of game art, visual composition, and player experience, with a focus on creating environments that work both visually and within gameplay. — My background spans environment asset creation, foliage development, level art, and world-building, from early blockout and composition to final dressing and presentation. — Alongside art production, I have developed a growing Technical Art and pipeline skill set, using Python and Unreal Engine tools to automate repetitive tasks, improve asset validation, and streamline artist workflows. — I’m particularly interested in the intersection between art and technology — creating strong game environments while finding smarter and more efficient ways to build and maintain them. — My life is pretty much surrounded by games — I make games at work, and play them after work. That’s my little motto.
— I’m an Environment Artist specializing in environment art, level art, and vegetation/foliage, with hands-on experience in Unreal Engine and game production. — I have a strong sense of game art, visual composition, and player experience, with a focus on creating environments that work both visually and within gameplay. — My background spans environment asset creation, foliage development, level art, and world-building, from early blockout and composition to final dressing and presentation. — Alongside art production, I have developed a growing Technical Art and pipeline skill set, using Python and Unreal Engine tools to automate repetitive tasks, improve asset validation, and streamline artist workflows. — I’m particularly interested in the intersection between art and technology — creating strong game environments while finding smarter and more efficient ways to build and maintain them. — My life is pretty much surrounded by games — I make games at work, and play them after work. That’s my little motto.

Skills

Unreal Engine 5
Blender
ZBrush
SpeedTree
Substance Painter
Substance Designer
Marmoset Toolbag
3D Environment Art
Vegetation Art
Level Art
Spatial Design
Python
Pipeline Automation
Asset Processing
File Automation
PySide
PyQt
PyCharm
Asset Validation
Automated QA
Scene Diagnostics
Technical Documentation
Photoshop
Illustrator
After Effects
Premiere Pro
AutoCAD

Work experience

3D Environment & Vegetation Artist / Level Artist
since 2020 - Till the present day |AAA Game Industry / South of Midnight — Onyx Studio
Unreal Engine 5, Blender, ZBrush, Substance Painter, SpeedTree
● Worked across 3D environment production, including vegetation, foliage, props, level art, and scene composition. Created 3D game assets based on project references, backgrounds, and visual requirements, adapting styles and design elements to fit the game world and overall direction. ● Worked with Compulsion Games as a client, understanding project needs and developing assets accordingly. Collaborated remotely with team members in Singapore, Europe, and Malaysia, coordinating work and maintaining consistency across different parts of the production. ● Contributed to visual development, spatial composition, environmental storytelling, and playable environments, from early blockout through final implementation in Unreal Engine. Also developed a foundation in Python scripting and automation to improve repetitive production tasks and workflows.
Teacher / 3D Animator
2018 - 2019 |Cultural Exchange Program
Adobe Photoshop, Adobe Illustrator
● Participated in a cultural exchange program in China, engaging with people from different backgrounds and sharing Malaysian culture with local students. ● Took part in cultural and business-related activities, and provided part-time teaching in Photoshop, Illustrator, and basic graphic design. ● Also worked freelance with an event company, creating 3D animation for event projects.
Interior Designer / Renovation Sales Consultant
2015 - 2017 |One Design Werkz
Design, AutoCAD
● Worked with clients on residential renovation projects, from initial consultation and design development to material selection and project coordination. ● Handled sales enquiries, presented design and renovation solutions, followed up with clients, and supported projects from initial enquiry through to confirmation.

Educational background

Advanced Diploma in Multimedia & Interior Design
2011 - 2014
Era Technology Communication Art & Design

Languages

EnglishAdvancedMandarinAdvancedCantoneseAdvanced