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Registration: 07.11.2025

Anna Goncharenko

Specialization: Technical Game Designer
— Technical Game Designer, Level Location Designer, with over 13 years of experience in game development. — Level design and assembly in UE/Unity/custom editors. — Prototyping and configuration of gameplay objects (incl. VR). — Asset integration and optimization (2D/3D models, effects). — UI scripting and layout (UE, custom editors). — Automation scripting with Python. — Basic 2D animation in Spine. — Operational planning and people management.
— Technical Game Designer, Level Location Designer, with over 13 years of experience in game development. — Level design and assembly in UE/Unity/custom editors. — Prototyping and configuration of gameplay objects (incl. VR). — Asset integration and optimization (2D/3D models, effects). — UI scripting and layout (UE, custom editors). — Automation scripting with Python. — Basic 2D animation in Spine. — Operational planning and people management.

Skills

Unreal Engine
Unity
C#
C++
Python
VR
Lua
Adobe Photoshop

Work experience

Technical Game Designer, Location Designer
07.2024 - 08.2025 |Playrix
Unreal Engine, Unity, C++, 2D
Projects: Homescapes - Farm, Expeditions. ● Assembling game zones - from initial level design to final release. ● Exporting and configuring 2D assets in the game. ● Setting up interactive objects using the in-house editor. ● Close collaboration with artists: requesting necessary content, writing technical briefs. ● Overseeing the technical implementation and content population of the zones, providing feedback. Achievements: ● Fully assembled and configured assigned zones: Christmas Farm, Transylvania, Atlantis, Fantasy, and the Alice expedition.
Technical Game Designer
08.2023 - 11.2024 |Mighty Boy Studio
UE5
● Prototyping unique gameplay mechanics in UE5. ● Configuring characters, their attributes, and abilities. ● Researching and integrating combat systems. Achievements: ● Developed a complex gameplay mechanic from scratch. ● Set up interactive objects within the game level.
Technical Game Designer
07.2022 - 03.2023 |Nümi
UE4, VR, GDD
● Prototyping gameplay objects. ● Setting up interactive objects, including replication. ● Verifying proper functionality of mechanics in VR. ● Writing and editing Game Design Documentation (GDD). ● Participating in operational planning since January 2023. Achievements: ● Implemented complex interactive objects with advanced mechanics.
Lead Game Content Designer / Technical Designer
10.2021 - 07.2024 |G5 Entertainment
UI, Squirrel
● Integration and scripting of game objects and UI using Squirrel. ● Writing requirements and guidelines for content integration. ● Optimizing tools and workflows. ● Writing general technical documentation. As Project Lead: ● Defining the most effective strategy for content creation and integration. ● Making key decisions regarding content development and implementation. ● Overseeing the creation and setup of game content (locations, quests, collections). ● Managing UI setup. ● Supervising the creation and adaptation of game levels. Achievements: ● Oversaw the project from concept to release. ● Contributed to the development of department-wide technical documentation.
Technical Game Designer / Team Lead
04.2018 - 08.2021 |Playrix
2D, 3D
Projects: Homescapes. ● Assembling game levels. ● Preparing character behavior templates for further configuration and scripting. ● Optimizing graphical assets in Photoshop (including batch processing). ● Exporting and configuring 2D and 3D assets in the game. ● Creating and setting up effects and particle systems using the company's internal editor. ● Configuring gameplay parameters. ● Close collaboration with artists: requesting necessary content, writing technical briefs. ● Overseeing the technical aspects of game levels and content integration. Team Lead Responsibilities (since 2020): ● Coordinating and distributing tasks. ● Monitoring task completion. ● Supervising the visual quality of levels. ● Training interns. ● Planning level development stages, including long-term planning. ● Actively participating in the development pipeline design. Achievements: ● Designed the Country Room and Bakery levels. ● Led development on assigned levels. ● Team Lead of a mini development team (12 members). ● Hosted online conferences with up to 30 participants.
Technical Game Designer / UI-programmer
09.2012 - 04.2018 |Social Quantum
Lua, C++, GUI, LUA, JSON, YAML
Projects: Megapolis, Wild West: New Frontier, Ice Age World. ● Exporting models and animations, creating and configuring effects and particle systems using the company's internal editor, integrating them into the game. ● Editing graphical assets in Photoshop (including batch processing). ● Configuring gameplay parameters. ● UI layout using the editor and JSON/YAML. ● Programming dialog logic in LUA. ● Minor gameplay logic bug fixing (Lua/C++). Achievements: ● Implemented the tutorial system in Lua. ● Integrated part of the GUI into the game. ● Contributed to gameplay mechanic development. ● Wrote small automation scripts.
Web Developer
01.2012 - 09.2012 |Multitour
CRM
● Supporting and participating in the development of company websites. ● Managing and uploading website content.

Languages

RussianNativeEnglishUpper IntermediateGermanIntermediateSpanishElementary