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Senior
Registration: 06.07.2026
Sergei Tkachev
Specialization: Technical Artist / VFX Artist
Technical / VFX Artist with experience across a wide range of real-time projects, including game development, VR/AR engineering solutions, and animation production.
My work focuses on the intersection of visual quality and technical implementation. I specialize in creating real-time visual effects while also solving technical art challenges such as shader development, asset and rendering optimization, material setup, and improving overall graphical performance.
I enjoy building performance-driven visuals and scalable solutions that enhance the visual impact of a project while maintaining technical stability. Working closely with artists, designers, and programmers, I contribute to the development of efficient workflows, production pipelines, and optimized real-time systems.
Continuously improving my expertise in real-time VFX, shaders, graphics optimization, and technical art workflows. Comfortable working both independently and within cross-disciplinary teams in remote or hybrid environments. I value well-structured pipelines, clear technical processes, and a strong collaborative culture.
Technical / VFX Artist with experience across a wide range of real-time projects, including game development, VR/AR engineering solutions, and animation production.
My work focuses on the intersection of visual quality and technical implementation. I specialize in creating real-time visual effects while also solving technical art challenges such as shader development, asset and rendering optimization, material setup, and improving overall graphical performance.
I enjoy building performance-driven visuals and scalable solutions that enhance the visual impact of a project while maintaining technical stability. Working closely with artists, designers, and programmers, I contribute to the development of efficient workflows, production pipelines, and optimized real-time systems.
Continuously improving my expertise in real-time VFX, shaders, graphics optimization, and technical art workflows. Comfortable working both independently and within cross-disciplinary teams in remote or hybrid environments. I value well-structured pipelines, clear technical processes, and a strong collaborative culture.
Skills
Unreal Engine
Unity
HLSL
VFX
Niagara
3D Modeling
Substance Painter
Blender
ZBrush
HoloLens 2
Shader Development
Procedural Generation
Optimization
Post-processing
AR
VR
Real-time Rendering
Flipbooks
Particle Systems
Game Development
Unreal Engine
Houdini
Embergen
Work experience
Technical Artist / VFX Artist
since 2025 - Till the present day |FarFarGames
Unreal Engine 5, Niagara, HLSL
- Develop and maintain real-time shaders and materials for characters, environments, terrain, decals, and visual effects using Unreal Engine rendering pipelines.
- Create, implement, and refine gameplay-driven VFX using Niagara, including environmental effects, character trails, and dynamic gameplay feedback systems.
- Design and maintain dynamic visual systems such as weather effects, hero ability trails, and environmental interaction feedback.
- Optimize 3D assets, shaders, textures, particle systems, and gameplay logic to meet performance targets while maintaining visual fidelity.
- Conduct performance profiling and debugging, identifying bottlenecks in rendering, effects systems, and scene complexity.
- Collaborate with artists, designers, and programmers to ensure visual consistency and stable real-time performance across game environments.
Technical Artist / VFX Artist
2024 - 2025 |CyberGames
Unity, Unreal Engine, HLSL
- Developed material and shader solutions for environments, characters, and visual effects to support both stylized and realistic rendering styles.
- Designed and implemented gameplay and environmental VFX, including ability effects, atmospheric elements, and interactive environment feedback.
- Created character rigs and animations, including animation retargeting and integration into gameplay systems.
- Modeled environment assets and props, ensuring they were optimized for real-time use across multiple platforms.
- Developed procedural tools and workflows for generating game locations and environment layouts.
- Performed cross-platform optimization of 3D assets, shaders, and rendering systems to maintain performance on different hardware targets.
Technical Artist / VFX Artist
2023 - 2024 |NDA
Unity, HLSL, Particle Systems
Shader Development:
- Designed and implemented custom shaders for characters, environments, terrain, decals, and visual effects.
- Optimized shader performance across different texture pipeline configurations, including channel packing and material complexity reduction.
- Developed visibility systems for player characters, ensuring the hero remains visible when occluded by environment objects through transparency and masking techniques.
Scene and Environment Development:
- Built game-ready scenes and environments based on technical specifications and concept references.
- Set up lighting, rendering layers, post-processing pipelines, and baked lighting systems to achieve the desired visual atmosphere.
Asset Optimization:
- Optimized 3D assets and textures to meet polygon budgets and memory constraints while preserving visual quality.
VFX Production:
- Created flipbooks and custom meshes to integrate complex effects into real-time scenes efficiently.
- Developed real-time particle effects in a realistic dark fantasy style for characters, enemies, and environmental interactions.
- Produced advanced real-time effects involving mesh deformation, including organic destruction and environmental reactions.
- Designed lightweight destruction and environmental response systems for interactive objects reacting to player actions.
Shader-based Effects:
- Implemented shader-driven effects, including magical barriers, energy fields, portals, and stylized liquid materials.
Freelance 3D Artist
since 2017 - Till the present day |NDA
Unity, Unreal Engine, Blender, 3ds Max, ZBrush
Reference Gathering:
- Searched for references on characters, environments, and graphic solutions for various game and video projects
Game Development:
* Developed games in genres such as:
- 2D hardcore runner
- 3D endless runner
- VR horror
- 3D adventure
- Action RPG (A-RPG)
- Casual puzzle-games
- Rogue-like for different platforms (Android, Oculus Go, PC), including: building storylines and environments, developing controllers, game mechanics, and more
3D-modeling:
- Created various sets of 3D models for different settings, including:
- Vehicles
- Buildings
- Characters
- Props and others
Rigging and Animation:
- Performed rigging and 3D animation on characters and moving mechanical parts of 3D objects
Video Post-Production:
- Worked with video post-production techniques such as:
- Video editing (montage)
- Compositing
- Chroma keying
Languages
EnglishAdvancedHungarianElementaryRussianNative
