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Senior
Registration: 11.06.2025

Alexey Maximuk

Specialization: Unity Developer
— Experienced Game Developer with a demonstrated history of working in the mobile games industry. Responsibilities: — Stability and quality of the game. — Designing project architecture. — Coordinating the work of the development team. — Code-review. — External libraries integration (advertisement, analytics, etc.). — Efficient interaction with QA and UA departments. — Integration functional modules of the various remote systems (Server-side Subscription, On-Demand resources download). — Planning and time estimation. — Team building. — Git management.
— Experienced Game Developer with a demonstrated history of working in the mobile games industry. Responsibilities: — Stability and quality of the game. — Designing project architecture. — Coordinating the work of the development team. — Code-review. — External libraries integration (advertisement, analytics, etc.). — Efficient interaction with QA and UA departments. — Integration functional modules of the various remote systems (Server-side Subscription, On-Demand resources download). — Planning and time estimation. — Team building. — Git management.

Skills

Unity3d
UniTask
Dependency Injection
C#
Odin
UniRX
FinalIk
PaintIn3D
XNode
MVVM
Dependency Injection
Editor tools
Inverse Kinematics
ShaderLab
UniTask
ASync programming

Work experience

Unity Developer
09.2022 - 05.2025 |PepiPlay
Unity, C#, UniTask, DI, MVVM
● Launched 2 successful projects. ● Developed framework that allowed to cut in half development time for new projects. ● Created a multi-game subscription. ● Support for projects: Pepi Wonderworld, Pepi Hospital, Pepi Bath 1, Pepi Bath 2, Pepi Tree, Pepi Superstores. ● Full development cycle: Pepi Hospital 2: Flu Clinic, Pepi School: Playful Learning.
Unity Developer
11.2019 - 08.2022 |Payday
Unity, C#, UniRX, FinalIK, PaintIn3d
● Launched 3 game prototypes, scaling one of them to a full game. ● Integrated multiple external libraries (FinalIk, PaintIn3D, XNode). ● Created multiple editor tools for game-designers and artists. ● Full development cycle: The Cook – 3D Cooking game.
Unity Developer
10.2017 - 11.2019 |Playgendary
Unity, C#, Cocos2d, Objective-C
Unity Developer (April 2019 — October 2019). ● Optimized existing games, boosting performance up to 300% on older Android devices. ● Participated in creation of a prototype for 3D KickTheBuddy game. ● Support for projects: Polysphere: Art Puzzle 3D, Poly Art Book ∙ Puzzle game. Lead iOS Game Developer (March 2018 — April 2019). ● Managed a team of 7 developers (code-review, task assignment). ● Led daily meetings with a team and weekly calls with C-level. ● Support for projects: Kick the Buddy, Despicable Bear. ● Full development cycle: Kick the Buddy: Forever. iOS Game Developer (September 2017 — March 2018). ● Launched a game that acquired 315M downloads in 2 years. ● Created multiple holiday events and game-mechanics. ● Support for projects: Kick the Buddy, Despicable Bear.

Educational background

Mathematics and Computer Science (Bachelor’s Degree)
2013 - 2017
Belarusian State University

Languages

EnglishAdvancedGermanUpper IntermediateRussianNative