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senior
Registration: 04.05.2022

Ruslan Kokarev

Specialization: 3D Artist
Passionate 3D artist with more than 20 years of extensive experience in developing AR/VR projects and video games. My expertise is making optimized low poly but realistic-looking 3D models for augmented reality applications, virtual reality scenes, video games. I always aim at the best possible result. My strengths are attention to detail, precision in modeling, a keen eye for colors, excellent understanding of Physically-Based Rendering (PBR).
Passionate 3D artist with more than 20 years of extensive experience in developing AR/VR projects and video games. My expertise is making optimized low poly but realistic-looking 3D models for augmented reality applications, virtual reality scenes, video games. I always aim at the best possible result. My strengths are attention to detail, precision in modeling, a keen eye for colors, excellent understanding of Physically-Based Rendering (PBR).

Portfolio

Synoptive

Realtime 3D Artist

CGTextures.com

Texture Artist

Skills

Modeling
Texturing
Rigging
Animation
Autodesk Maya
Blender 3D
Autodesk 3ds Max
Substance Painter
Photoshop
Illustrator
Unity 3D
Unreal Engine
WebGL
Babylon.js

Work experience

Realtime 3D Artist
09.2020 - 04.2022 |Synoptive
• Created photorealistic 3D Assets for Product Configurators. • Optimized / retopologized 3D scans for Product Configurators.
Texture Artist
06.2020 - 02.2021 |CGTextures.com
• Retouched color maps received from photogrammetry. • Worked on shading.
Hard Surface Modeler
03.2018 - 06.2020 |Plattar Pty Ltd
• Created photorealistic 3D models optimized for mobile. • Created animations. • Retopologized existing high poly models from CAD apps for the real-time renderer.
Hard Surface Modeler
since 07.2017 - Till the present day |VirTry.net
.
• Created photorealistic 3D models optimized for mobile. • Created animations. • Optimized existing high poly models.
Senior 3D Generalist
02.2016 - 04.2018 |VanityFX, Los Angeles, CA
• Participated in making VFX for feature films. • Created and composed photorealistic 3D models and effects.
3D Artist
10.2001 - 03.2016 |Local based Game Studios (Krasnodar, Russia) Participated in published projects: “Star Wolves”, “Moscow Driver”, “Codex of War”, “Majesty 2”, “Codex of Victory”.
• Created low poly 3D models. • Created character models and animations.

Educational background

Specialization
Educational institution

Languages

EnglishUpper Intermediate