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Registration: 20.01.2022

MiroWin studio

MiroWin Studio has been on the market since 2016. Our team consists of 32 dedicated specialists. Our main profile - Unreal Engine (versions 4 and 5). At the moment we have developed and released 5 VR and non-VR game projects on this engine, which have high rating and rating in the stores. Our team includes: - Unreal Engine developers; - level designers; - 2D, 3D, Tech artists; - Game Designers; We have been actively working on the outsourcing services market for more than 3 years and have established a good reputation among the customers in the USA, UK, Germany, Poland, Estonia and CIS countries who are ready to give you their references about us. The team has experience in VR and non-RV development projects from idea to release. Ready to be helpful in the following areas: - Game Design, 2D, 3D, Tech Art; - Level Design; - PC and VR game development, non-game applications; - Publishing games on Steam, Oculus (Quest + Rift), VivePort (Vive + Focus Plus), PlayStation (America, Europe, Asia); - Marketing and promotion of indie PC and VR games; - Other technological processes in the development of games and non-game applications.
MiroWin Studio has been on the market since 2016. Our team consists of 32 dedicated specialists. Our main profile - Unreal Engine (versions 4 and 5). At the moment we have developed and released 5 VR and non-VR game projects on this engine, which have high rating and rating in the stores. Our team includes: - Unreal Engine developers; - level designers; - 2D, 3D, Tech artists; - Game Designers; We have been actively working on the outsourcing services market for more than 3 years and have established a good reputation among the customers in the USA, UK, Germany, Poland, Estonia and CIS countries who are ready to give you their references about us. The team has experience in VR and non-RV development projects from idea to release. Ready to be helpful in the following areas: - Game Design, 2D, 3D, Tech Art; - Level Design; - PC and VR game development, non-game applications; - Publishing games on Steam, Oculus (Quest + Rift), VivePort (Vive + Focus Plus), PlayStation (America, Europe, Asia); - Marketing and promotion of indie PC and VR games; - Other technological processes in the development of games and non-game applications.

Portfolio

Boiling Steel

Development, desing, porting.

Redemption of the Damned

Development, desing, porting.

Guns'n'Stories: Bulletproof VR

Development, desing, porting.