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Senior
Registration: 16.02.2026

Maria Shirenkova

Specialization: Environment / Vegetation Artist
— Environment Artist with over 3 years of experience creating high-quality 3D assets, materials, and vegetation for realistic game environments. — Skilled in combining traditional 3D workflows with photogrammetry and modern AI-assisted pipelines. — Experienced in modeling architecture and props, developing vegetation assets, creating PBR materials, and integrating assets into game engines.
— Environment Artist with over 3 years of experience creating high-quality 3D assets, materials, and vegetation for realistic game environments. — Skilled in combining traditional 3D workflows with photogrammetry and modern AI-assisted pipelines. — Experienced in modeling architecture and props, developing vegetation assets, creating PBR materials, and integrating assets into game engines.

Skills

Speedtree
Art
Blender
Unreal Engine 5 (Nanite, Lumen)
Unity
3ds Max
ZBrush
Marvelous Designer
Substance Designer
Substance Painter
Photoshop
RealityCapture
Agisoft Metashape
SpeedTree
Marmoset Toolbag
Stable Diffusion
UV Layout
PureRef
Multiplayer Optimization
AutoCAD

Work experience

Environment Artist
12.2022 - 12.2025 |Firevolt
AI, Photoshop, Substance Painter, Designer, UV
● Create high-quality assets and materials for realistic environments using photogrammetry and AI-enhanced workflows. ● Model architectural elements, props, and organic assets (trees, bushes, flowers, foliage). ● Produce decals and tileable textures based on photogrammetry. ● PBR texturing in Substance Painter and Designer. ● Use AI tools for texture creation and asset production. ● UV unwrapping (manual + automated). ● Work with real-world references to ensure visual accuracy. ● Integrate assets into game engines while maintaining technical consistency. ● Collaborate closely with Level Art and Level Design Teams. ● Experience with diverse settings: Medieval, Post-Apocalyptic, Historic Military, Sci-Fi.
Vegetation Artist
11.2022 - 12.2023 |GameMod
3D, Substance Painter, Designer, Photoshop, Blender, ZBrush, RealityCapture
● Created realistic foliage and plant assets (trees, bushes, ground cover, detail vegetation). ● Processed 3D scans into trunks, decorations, decals, and tileable textures. ● Textured assets using Substance Painter, Designer, and Photoshop. ● Cleaned and optimized geometry in Blender, ZBrush, and RealityCapture. ● Collaborated closely with Level Art and Environment teams. ● Developed technical documentation for vegetation pipelines. ● Mentored junior artists, reviewed work, and provided feedback.
3D Visualiser
03.2020 - 10.2023 |TSP-Engineering Co.
AutoCAD, Corona Renderer, 3ds Max, Substance Painter
● Full-time (On-site): March 2020 – October 2022. ● Part-time (Remote): November 2022 – October 2023. ● Created exterior and interior visualizations. ● Produced 3D models using 3ds Max. ● Performed texturing in Substance Painter and Corona. ● Set up lighting and rendering in Corona Renderer. ● Drafted architectural drawings and elevations in AutoCAD. ● Developed visualization concepts and space presentations. ● Communicated with clients and worked with references and brand books.

Educational background

Construction Engineer
2018 - 2022
Belarusian National Technical University
Theoretical Physics
2017 - 2018
Belarusian State University
Art
2011 - 2016
Minsk Art School №2

Languages

RussianAdvancedEnglishIntermediate