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Registration: 31.05.2026

Igor Tereshkov

Specialization: Vegetation & Foliage Artist
— Vegetation & Foliage Artist with 4 years of experience creating real-time 3D assets for games. — Specializes in plant, tree, and foliage asset creation using Blender, SpeedTree, and ZBrush. — Skilled in Unreal Engine environment workflows including PCG, LOD setup, and performance optimization. — Worked on indie game projects ranging from stylised-pixel to photorealistic environments. — Has experience with both standalone asset creation and full environment population at scale. — Available for freelance and full-time roles, open to remote, hybrid, and on-site in Europe.
— Vegetation & Foliage Artist with 4 years of experience creating real-time 3D assets for games. — Specializes in plant, tree, and foliage asset creation using Blender, SpeedTree, and ZBrush. — Skilled in Unreal Engine environment workflows including PCG, LOD setup, and performance optimization. — Worked on indie game projects ranging from stylised-pixel to photorealistic environments. — Has experience with both standalone asset creation and full environment population at scale. — Available for freelance and full-time roles, open to remote, hybrid, and on-site in Europe.

Portfolio

Mossy Bark PBR Material

● Mossy Bark 4K PBR Material. ● Made with Substance Designer, Substance Sampler, rendered in Marmoset Toolbag.

Tree trunk sculpt

● Tree trunk sculpting practice in Zbrush. ● HP 1.3mil polycount and 14k in LP model.

Spruce Tree Set

● Set of spruce tree assets created for modern real time environments. ● This work reflects my approach to environment asset creation, balancing visual fidelity, optimization and natural variation. ● Each tree is built with a complete LOD pipeline including LOD0, LOD1, LOD2 + billboard. Large assets range around 30 to 40k tris at LOD0 and are efficiently optimized for scalable performance. ● The set includes a diverse range of spruce tree variations: mature spruce trees with realistic form and canopy density, damaged trees with trunk deformation, younger growth stages, organically asymmetrical silhouettes.

Skills

SpeedTree
Unreal Engine
Blender
ZBrush
Substance 3D Painter
Marmoset Toolbag
Gaea
Adobe Photoshop
Aseprite
Level Art
Environment Design
3D Sculpting
Composition
3D Modeling
Texturing
PBR
PCG
Foliage Art
Photogrammetry
RealityCapture

Work experience

Vegetation & Foliage Artist
since 02.2024 - Till the present day |NDA
Unreal Engine, SpeedTree, Blender, ZBrush
● Creation of vegetation, foliage, and tree assets for real-time environments and games. ● Development of plants, trees, and materials from scratch using Blender, SpeedTree, and ZBrush. ● Creation and population of scaled locations in Unreal Engine using PCG. ● Scene and asset optimization, including texture optimization, LOD setup, and performance profiling. ● Implementation of efficient LOD systems and material optimization to improve overall FPS and runtime performance. ● Contribution to indie game projects as a CG artist and developer, focusing on visual quality and technical stability.
3D Artist
04.2022 - 05.2023 |Holy Paws Studio
Blender, Aseprite, Photoshop, Unreal Engine
● Creating environments and visual assets for a stylised-pixel platformer game. ● Worked with backgrounds and standalone vegetation objects. ● Developing environments for levels with a focus on readability and style consistency. ● Collaborated on art direction and visual storytelling for indie game projects. ● Translated digital pixel artworks into physical mosaic pieces used as street art installations. ● Strong experience in working with limited resolution, color palettes, and clear visual language.

Educational background

Applied informatics in economics (Masters Degree)
Till 2012
Moscow Technological Institute

Languages

EnglishAdvancedRussianNative