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Middle
Registration: 08.10.2026

Aung Htet Lu

Specialization: 3D Artist
— 3D Artist with over 3 years of work experience in 3D Character Art, Game Art, 3D Modelling, Animation, and Event 3D Designs. — Independent self-learner and passionate about any kind of Art & Designs. — Proficient at using several creative software and able to adapt the workflow quickly based on your project needs. — Passionate about Video Games, Movies, animations, and Drawing.
— 3D Artist with over 3 years of work experience in 3D Character Art, Game Art, 3D Modelling, Animation, and Event 3D Designs. — Independent self-learner and passionate about any kind of Art & Designs. — Proficient at using several creative software and able to adapt the workflow quickly based on your project needs. — Passionate about Video Games, Movies, animations, and Drawing.

Portfolio

Pyroow

The most detailed game-ready character art project I have done so far. ● The character is mainly inspired by characters from Overwatch. ● He is an agile-combat shooter character. ● The saturated and colorful elements reflect his personality.

The Beast

Character Description: ● The Beast is a creature inspired by Predator, envisioned as a more primitive version of it. ● Originating from a distant planet that closely resembles Earth, the Beast inhabits dense, rainforest-like jungles. ● Intelligent and strategic, it observes and studies its prey before launching a calculated and deadly hunt. Technical Breakdown: ● The character was sculpted in ZBrush, retopologized in Maya, and textured in Substance Painter. ● Marmoset Toolbag was used for texture baking, and final renders were created in Unreal Engine using Movie Render Queue. ● The rendered passes were exported and composited in Photoshop to achieve the final look.

The Alder

This character is inspired by a monster character from Witcher 3. This is my personal project to practice mainly on 3D Character Sculpting and Texturing. ● I first sculpted using ZBrush, retopologized using Maya Modeling Tools, baked high to low in Marmoset Toolbag, textured using Substance Painter and finally rigged to pose using Maya's Quick Rig. ● The spinning video is later done in Unreal Engine to showcase 360-degree rotation.

Skills

3D Modeling
3D Sculpting
Texturing
Visualization
Blender
ZBrush
Autodesk Maya
Unreal Engine 5
Adobe Substance Painter
Adobe Substance Designer
Marvelous Designer
Marmoset Toolbag
Adobe Photoshop
Adobe Illustrator
Adobe InDesign
Adobe Premiere Pro
Adobe After Effects
DaVinci Resolve
3D Animation
Character Art
Game Art
Rendering
Motion Graphics
Graphic Design
Storyboarding
Concept Art
Autodesk 3ds Max
V-Ray
AutoCAD

Work experience

3D Event Designer
since 06.2025 - Till the present day |Intrigue
Blender, Adobe Creative Suite
● Designed and produced 3D visual assets and spatial concepts for commercial event installations using Blender and Adobe Creative Suite. ● Collaborated with creative and production teams to translate briefs into accurate 3D concepts under tight deadlines. ● Produced photoreal renders and visualizations for the marketing team so that they can present them to the client clearly. ● Occasionally worked on creating event motion graphics and 2D artwork for the visuals at the events and constructions.
3D Artist
09.2024 - 09.2025 |No Average Joe
Autodesk Maya, ZBrush, Blender, Unreal Engine 5, Substance 3D Painter
● Developed short-film animation (no sound) for the team in Singapore, based on the provided script. ● Produced the storyboards, concepts, character designs, and environment designs using several creative tools and software, such as Autodesk Maya, Zbrush, Blender, Unreal Engine 5, Substance 3D Painter, and so on. ● Developed the rainforest environment for different scenes according to the storyboard and script. ● Animated 2 characters and several assets to make the world alive and realistic.
Graphic Designer
05.2023 - 04.2024 |Supreme International Math. School
Adobe InDesign, Adobe Illustrator, Adobe Photoshop
● Developed the contents and layouts of 6 primary-level Math school textbooks by working together with a team of teachers and designers. ● Developed and implemented style guides and templates, sourced and designed illustrations, performed content writing and layout for Math textbooks using Adobe software, and ensured consistency with brand guidelines. ● Created illustrations and graphics inside the books to make the book visually cohesive and attract the target audience. ● Mainly used Adobe InDesign, Illustrator, and Photoshop to develop all the layouts and graphics to successfully develop the books.
Art & Design Teacher
11.2022 - 05.2023 |International School Royals
Art tools, Lesson planning
● Planned art tools, teaching content, and lessons for primary and secondary students to mainly improve their creativity, visual communication, visual language, shapes, and forms. ● Evaluating each student’s progress every week and preparing tests for every class level every month. ● In charge of the school’s Art Club, where my main responsibilities were planning and doing creative Art Activities with club students weekly. ● Decorated for school events together with the Art Club students and teachers.
Solar Project Engineer Associate
09.2021 - 01.2022 |Indigo Energy
Autodesk 3ds Max, V-Ray, AutoCAD, Google Earth Pro, QGIS
● Worked together with the technical team on Solar Panels operations & maintenance, drawing electrical designs, 3D Solar panels constructions modeling, texturing, and visualization. ● Completed multiple solar visualization projects using Autodesk 3ds Max, V-Ray, and AutoCAD. ● Generated and utilized 3D geographical land models from Google Earth Pro and QGIS for visualization projects. ● Travelled across different regions in Myanmar to support the electrical engineers in solar installation, electrical maintenance, and solar panel maintenance.
iGV Value Delivery Team Leader
09.2021 - 01.2022 |AIESEC
Team management
● Led the team of three people called the “Value Delivery” of iGV, which was facilitating the experience of foreign volunteer teachers who came to teach in rural schools in Myanmar. ● Managed airport pickups, accommodations, curriculum preparation, and departures of the 6-week journey of foreign volunteer teachers. ● Worked together with the team to ensure that the foreign teachers’ expectations were met. ● Regularly monitored and evaluated project activities to ensure 100% compliance with AIESEC’s quality standards, leading to consistently high-quality volunteer experiences.

Educational background

Higher National Diploma (HND) in Art & Design
2022 - 2024
Myanmar Creative Technology College
Mechatronic Engineering (Bachelor’s Degree)
2015 - 2022
Technological University (Hmawbi)

Languages

EnglishUpper Intermediate