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Middle
Registration: 16.03.2026

Israel Campo

Specialization: Unity Developer
— Unity Developer specialised in immersive VR production pipelines, multiplayer systems, and performance optimization for location-based entertainment and healthcare experiences. — Led cross-functional teams delivering award-nominated XR projects for international clients including Siemens and Fever. — Experienced in taking projects from prototype to deployment, building internal tooling to accelerate production workflows, and solving complex technical challenges under real-time constraints.
— Unity Developer specialised in immersive VR production pipelines, multiplayer systems, and performance optimization for location-based entertainment and healthcare experiences. — Led cross-functional teams delivering award-nominated XR projects for international clients including Siemens and Fever. — Experienced in taking projects from prototype to deployment, building internal tooling to accelerate production workflows, and solving complex technical challenges under real-time constraints.

Skills

Unity 3D
C#
VR Development
Shader Graph
Quest
PCVR
Pico
VivePro
Performance Optimization
Profiling
XR Interaction Toolkit
FFmpeg
Photon
Mirror
Vertex Animation Textures
Custom Editor Tools
Debugging
Agile
Scrum

Work experience

Unity Developer / Technical Lead (VR & Multiplayer)
06.2023 - 08.2025 |Virtual Zone
Unity, VR, VAT, PCVR
Led the technical development of large-scale immersive VR experiences for enterprise and entertainment clients including Siemens and Fever. Key projects: ● Titanic VR — Global collaboration with Fever. Global XR collaboration with Fever involving distributed international teams. ● Time is Brain — Healthcare VR Solution of the Year Finalist 2023. Collaboration with Siemens Healthineers. ● X-Ray Experience — Siemens MedMuseum Germany. ● D-Day — LBE Experience of the Year Finalist 2023. ● La Luna — XR Film & Experience Finalist 2025. Responsibilities and achievements: ● Designed and implemented multiplayer and VR interaction systems using Photon networking and Meta XR Interaction SDK. ● Developed custom Unity editor tooling, improving production workflows by 35%. ● Mentored junior developers and onboarded new hires. ● Collaborated with designers, artists and producers to ensure delivery milestones. ● Designed and implemented a Vertex Animation Texture (VAT) pipeline and custom Unity editor tooling to optimize large-scale VR scenes across PCVR and standalone platforms. Enabled 300+ simultaneous NPCs on Meta Quest 3 while improving framerate by over 30%. ● Developed custom internal tools, such as a custom Google Contacts importer and custom video creation apps that streamlined workflows and boosted production efficiency by 60%, enhancing team collaboration.
VR Operations Specialist
International events with Siemens
VR, Technical Support
● Assisted users during sessions, diagnosing and resolving technical and gameplay issues in real-time. ● Provided real-time technical support during live VR sessions. ● Diagnosed hardware, tracking and gameplay issues under operational constraints.
Chess Teacher
08.2023 - 05.2024 |NDA
Learning
● Delivered tailored individual and group lessons, adjusting teaching methods to accommodate various skill levels and learning styles. ● Formulated structured lesson plans to enhance analytical thinking and problem-solving capabilities. ● Developed a unique app that streamlined classroom management, reducing disruptions by 70% and allowing for more effective lesson delivery.
Unity Developer
since 09.2022 - Till the present day |NDA
Unity
● Game Jams. ● Developed prototypes and experimental gameplay systems.

Educational background

Design and creation of videogames
2020 - 2023
ESNE
Robotics training in Robotics
2009 - 2018
ESNE

Languages

EnglishUpper Intermediate