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Senior
Registration: 26.10.2025

Amjid Iqbal

Specialization: Unreal Engine Developer
— Software developer with expertise in C++, Unreal Engine, and Blueprint Scripting. — Proven ability in debugging, prototype development, and RESTful API integration. — Strong communicator and leader, dedicated to delivering high-quality software solutions and driving innovation in technology. Key Achievements: — Data Rendering Optimization: Optimized 3D data for real-time rendering, reducing load time by 30%. — Client Satisfaction Improvement: Increased client satisfaction by 20% through efficient project management. — Improved User Engagement: Developed game features boosting user engagement by 25%. — Player Retention Increase: Implemented real-time money system causing 40% rise in player retention.
— Software developer with expertise in C++, Unreal Engine, and Blueprint Scripting. — Proven ability in debugging, prototype development, and RESTful API integration. — Strong communicator and leader, dedicated to delivering high-quality software solutions and driving innovation in technology. Key Achievements: — Data Rendering Optimization: Optimized 3D data for real-time rendering, reducing load time by 30%. — Client Satisfaction Improvement: Increased client satisfaction by 20% through efficient project management. — Improved User Engagement: Developed game features boosting user engagement by 25%. — Player Retention Increase: Implemented real-time money system causing 40% rise in player retention.

Skills

Unreal Engine
C++
Blueprint Scripting
Game Development
Multiplayer
Network Programming
Perforce
Unity
C#
Debugging expertise
Problem-solving
Leadership solutions
Driving innovation
API integration

Work experience

Unreal Engine Developer
since 02.2023 - Till the present day |Tekle Holographics
Unreal Engine, C++, Blueprint Scripting, Perforce, Unity, C#
● Optimized 3D data for real-time rendering in Unreal Engine, enhancing performance and visual quality. ● Developed immersive holographic displays using advanced rendering techniques and integrated various data sources. ● Designed intuitive user interfaces for navigating 3D content, improving user experience and engagement. ● Participated in code reviews to maintain high-quality standards.
Unreal Engine Developer
04.2023 - 01.2025 |Inceptive Studio
Unreal Engine, C++, Blueprint Scripting, Perforce, Unity, C#
● Optimized team operations, enhancing efficiency, cost-effectiveness, and quality, resulting in 20% increase in client satisfaction. ● Served as Head Developer at Inceptive Studio LLC, Dubai, overseeing project delivery. ● Managed team to ensure product functionality while adhering to time and budget constraints. ● Developed arcade games and Libretto Games, including Tekken 2 and Prince of Persia. ● Created features such as Skate Boarding, Bicycle and Motorcycle Riding, Horse Riding System, Character Changing Ability at runtime, Dog Riding/Flying System, Gliding, and Zip-line System.
Unreal Engine Developer
04.2022 - 04.2023 |Surreal Estate
Unreal Engine, C++, Blueprint Scripting, Perforce, Unity, C#
● Organized development tasks to ensure consistent deadline adherence and cost reduction. ● Facilitated effective teamwork to fulfil user requirements. ● Developed game from scratch using Blueprint Scripting and C++, enhancing user engagement. ● Implemented comprehensive crop system for diverse plants, allowing real-money earning for players. ● Created real-time money earning mechanism within game environment. ● Established complete building and animal systems using Behavior Tree implementation for four distinct animal types. ● Executed procedural land generation, granting each player ownership of specific revenue-generating plots. ● Integrated APIs for two in-game currencies, allocating specific land slots to each player.
Unreal Engine Developer
01.2021 - 02.2022 |Symbiotic Creatives
Unreal Engine, C++, Blueprint Scripting, Perforce, Unity, C#
● Developed AI Abilities System to enhance player interactions. ● Engineered player character mechanics for improved gameplay experience. ● Designed player controller functionalities for seamless user navigation. ● Configured game modes and relevant systems for diverse gaming experiences. ● Implemented multiplayer functionalities to facilitate collaborative play.

Educational background

Software Engineering (Bachelor’s Degree)
2017 - 2021
CECOS University

Languages

EnglishAdvancedUrduAdvancedPashtoNative