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Registration: 08.06.2026

Kurtis Kan

Specialization: Environment Artist
— Specialised Environment and Foliage Artist creating AAA-quality 3D assets for game studios. — 3+ years at Lighthouse Games working on an Unannounced AAA IP. — Established the studio's foliage pipeline, including Nanite Foliage and Assembly workflows in Unreal Engine 5. — Expert in photogrammetry capture and processing using Reality Capture and SpeedTree. — Experience with PCG biome creation, performance optimisation, and scene dressing. — Managed outsource partners, planned milestones, and mentored team members.
— Specialised Environment and Foliage Artist creating AAA-quality 3D assets for game studios. — 3+ years at Lighthouse Games working on an Unannounced AAA IP. — Established the studio's foliage pipeline, including Nanite Foliage and Assembly workflows in Unreal Engine 5. — Expert in photogrammetry capture and processing using Reality Capture and SpeedTree. — Experience with PCG biome creation, performance optimisation, and scene dressing. — Managed outsource partners, planned milestones, and mentored team members.

Skills

Unreal Engine 5
SpeedTree
Substance Painter
Substance Designer
Maya
Reality Capture
Photogrammetry
Photoshop
ZBrush
Houdini
Foliage Art
Environment Art
PCG
Nanite
3D Modeling
Scene Dressing
Asset Optimization
Game Art
Perforce
Jira

Work experience

Environment Artist
since 08.2023 - Till the present day |Lighthouse Games
Unreal Engine 5, SpeedTree, Maya, Substance Painter, Reality Capture, Photoshop, ZBrush, Houdini, PCG, Nanite, Perforce
● Specialised as a Foliage Artist, creating high quality assets to a AAA standard. Responsible for quality and technical benchmarks. ● Established the studio's foliage pipeline. Set up a pipeline for Nanite Foliage/Assemblies. ● Helped set performance budgets and optimised assets for efficient rendering. ● Taken ownership of features from beginning to end. ● Managed outsource partners and provided feedback. ● Planned milestone work and asset costings. ● Created biomes with PCG in collaboration with Tech Art. ● Processed photogrammetry scans in Reality Capture to final assets for use in SpeedTree. ● Performed photogrammetry capture on tree trunks and leaf photometry. ● Scene composition and set dressing of natural environments. ● Helped onboard other team members and involved in sharing skills and mentoring within the team. ● Presented artwork and tooling to investors and publishers as part of presentations.

Educational background

Computer Games Modelling and Animation (Bachelor’s Degree)
2019 - 2022
University of Derby

Languages

EnglishUpper Intermediate