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Registration: 19.03.2022

Oleksandr Kitsenko

Specialization: 3D Artist
— I have a good understanding of High/Mid/Low-poly modeling, retopology and UV mapping, model optimization. — I enjoy modeling vehicles and other hardsurface models. — I have experience in interior 3D modeling, I work in the field of architecture as an interior designer.
— I have a good understanding of High/Mid/Low-poly modeling, retopology and UV mapping, model optimization. — I enjoy modeling vehicles and other hardsurface models. — I have experience in interior 3D modeling, I work in the field of architecture as an interior designer.

Portfolio

Shield

● Blocking the model using references: 3DMaya. ● Creating high poly: ZBrush. ● Modeling low poly (retopology): 3DMaya. ● UV unwrapping: 3DMaya. ● Baking normal maps: Marmoset. ● Texturing and rendering: Substance Painter. ● Blocking the model using references: 3DMaya. ● Creating high poly: ZBrush. ● Modeling low poly (retopology): 3DMaya. ● UV unwrapping: 3DMaya. ● Baking normal maps: Marmoset. ● Texturing and rendering: Substance Painter.

Audi RS6 C8

● Collection of references, creation of mood board: Google, Pinterest, PureRef. ● Blocking of the model according to drawings: 3DMaya. ● High poly modeling: 3DMaya. ● Low poly modeling (retopology): 3DMaya. ● UV unwrapping: 3DMaya. ● Normal map baking: Marmoset. ● Texturing and rendering: Arnold render. ● Post-production: Photoshop.

Airkraft

● Gathering references, creating a mood board: Google, Pinterest, PureRef. ● Positioning locators and calibrating cameras: Image Modeler. ● Blocking the model with curves: 3DMaya. ● High poly modeling: 3DMaya. ● Low poly modeling (retopology): 3DMaya. ● UV unwrapping: 3DMaya. ● Baking normal maps and AO: Marmoset. ● Texturing: Substance Painter. ● Rendering: Marmoset.

Skills

Maya
3D Max
Image Modeler
AutoCAD
ZBrush
Substance Painter
Marmoset Toolbag
Arnold render
Corona render
V-Ray render
Trello
Discord
Slack
Toggl Track

Work experience

3D Artist
since 02.2021 - Till the present day |NDA
Maya, 3D Max, Marmoset, Arnold, Corona, Substance Painter, Marmoset, V-Ray, PureRef
● Modeling (high-poly, low-poly) in Maya| Max. ● Retopology, UV Unwrap in Maya. ● UV Baking in Marmoset| Maya. ● Texturing in Arnold| Corona| Substance Painter. ● Rendering in Arnold| Corona|Marmoset| V-Ray. ● Using PureRef for the reference collection.
Architect / Interior Designer
since 11.2019 - Till the present day |NDA
3D Max, AutoCAD, ZBrush, Marmoset Toolbag
● Development of planning and interior design different spaces. ● 3D modeling and texturing of furniture and interior items. ● Working with lights and cameras. ● 3D rendering and product visualization.

Educational background

Engineering (Masters Degree)
2003 - 2008
National University "Yuri Kondratyuk Poltava Polytechnic"

Languages

EnglishIntermediateRussianProficientUkrainianNative