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Registration: 13.01.2026

Alexander Kanaev

Specialization: VFX Artist
— I have over 3 years of experience working with Houdini, both in a classic pipeline and with USD workflows (I’ve been through it all). — I’ve been working at Faceform (R3DS) for a while as a 3D Generalist in the R&D department. My main focus is process automation, texture setup, physically based lookdev/rendering, and training our in-house neural networks. The reason I’m looking for a new role is that living in Voronezh isn’t convenient for me. — We delivered major projects together with teams from Ubisoft (Blackbeard and NEO), Infinity Ward, Blur Studio, Amazon, and others: https://faceform.com/blog/ — I work with several 3D tools. My primary one is Houdini, and I also use Unreal Engine, 3ds Max, Maya, and Substance. For compositing I use Nuke and After Effects. — I’ve worked with many studios (Algous, Canapes, CGTerra, 3DMoviE, etc.). The tasks were often diverse: lighting, environments, VFX, compositing — sometimes all at once. — I have a classical fine arts degree (SPbSUITD). My foundation in lighting, composition, and artistic vision comes from that background. — I have extensive freelance experience, I’m used to planning my work and being responsible with deadlines. I’ve worked both remotely and in-office. I’m communicative and work well with teams, which helps the final result.
— I have over 3 years of experience working with Houdini, both in a classic pipeline and with USD workflows (I’ve been through it all). — I’ve been working at Faceform (R3DS) for a while as a 3D Generalist in the R&D department. My main focus is process automation, texture setup, physically based lookdev/rendering, and training our in-house neural networks. The reason I’m looking for a new role is that living in Voronezh isn’t convenient for me. — We delivered major projects together with teams from Ubisoft (Blackbeard and NEO), Infinity Ward, Blur Studio, Amazon, and others: https://faceform.com/blog/ — I work with several 3D tools. My primary one is Houdini, and I also use Unreal Engine, 3ds Max, Maya, and Substance. For compositing I use Nuke and After Effects. — I’ve worked with many studios (Algous, Canapes, CGTerra, 3DMoviE, etc.). The tasks were often diverse: lighting, environments, VFX, compositing — sometimes all at once. — I have a classical fine arts degree (SPbSUITD). My foundation in lighting, composition, and artistic vision comes from that background. — I have extensive freelance experience, I’m used to planning my work and being responsible with deadlines. I’ve worked both remotely and in-office. I’m communicative and work well with teams, which helps the final result.

Skills

Houdini
Nuke
Adobe Photoshop
Unreal Engine
DaVinci Resolve
Adobe After Effects
Substance Painter
USD Pipeline

Work experience

3D Generalist
04.2025 - 01.2026 |FaceForm
Houdini, Nuke, Adobe Photoshop, Unreal Engine, DaVinci Resolve, Adobe After Effects, Substance Painter, USD Pipeline
Look Dev & Lighting Artist
11.2024 - 03.2025 |LM Studio
Houdini, Nuke, Adobe Photoshop, Unreal Engine, DaVinci Resolve, Adobe After Effects, Substance Painter, USD Pipeline
Specialist in Lighting, Layout, Composition, Env
08.2023 - 01.2026 |3D MoviE, CGTerra, Canapes
Houdini, Nuke, Adobe Photoshop, Unreal Engine, DaVinci Resolve, Adobe After Effects, Substance Painter, USD Pipeline
VFX Artist
03.2023 - 08.2023 |
Houdini, Nuke, Adobe Photoshop, Unreal Engine, DaVinci Resolve, Adobe After Effects, Substance Painter, USD Pipeline

Educational background

(Bachelor’s Degree)

Languages

RussianNative