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Senior
Registration: 17.02.2026

Sorana Elena Corbu

Specialization: Vegetation Artist
— Senior 3D Vegetation Artist & Environment Artist with 6+ years of professional experience in 3D environments, foliage assets, organic modelling, photogrammetry, and texturing. — Experienced in both realistic and stylized art.
— Senior 3D Vegetation Artist & Environment Artist with 6+ years of professional experience in 3D environments, foliage assets, organic modelling, photogrammetry, and texturing. — Experienced in both realistic and stylized art.

Skills

3Ds Max
SpeedTree
ZBrush
Unreal Engine
Substance Painter
Substance Designer
Real-time foliage creation
Photogrammetry
Organic modelling
R&D workflow streamlining
Modularity

Work experience

Senior Vegetation Artist
01.2022 - 01.2026 |Viridius Digital
Photogrammetry, Unreal Engine, 3Ds Max, Adobe Photoshop
● Led vegetation pipelines end-to-end, delivering sculpted and procedural assets from creation through engine integration. ● Designed photogrammetry workflows that reduced asset production time by 50% and managed direct client communication to align expectations and feedback. ● Defined vegetation moods and visual styles, directly supporting and strengthening the project’s overall art direction.
Senior Vegetation Artist
12.2024 - 08.2025 |Romero Games
SpeedTree, Nanite, Unreal Engine
● Improved and reworked all existing foliage for AAA/AA production to match the project’s art style and references, while developing and maintaining efficient vegetation workflows across production stages in collaboration with the Art Directors. ● Built large-scale environments, ensuring visual fidelity while optimizing performance. ● R&D efforts for SpeedTree and Nanite technical integration in UE5, enhancing overall project visuals and building next gen pipelines & documentation.
Senior Vegetation Artist & Environment Artist
10.2020 - 12.2024 |Historic VR
Unreal Engine, Photogrammetry, 3ds Max, ZBrush, SpeedTree
● Built large-scale VR environments in Unreal Engine, balancing immersion with technical limitations. ● Created 200+ game-ready foliage assets, complete with VR, console & PC optimized LODs. ● Developed foliage workflows and shaders, including wind systems. ● Produced high-quality vegetation using photogrammetry, 3ds Max, ZBrush, and SpeedTree.

Educational background

Games Technology (Bachelor’s Degree)
2016 - 2019
Coventry University

Languages

RomanianNativeEnglishProficient