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Portfolio

EPAM, Mobile app for group video chatting, playing games and games streaming

- Manual testing of mobile (both IOS and Android) and web apps. Testing types: Installation, Functional, Usability, Localization, Compatibility, UI testing. Following STLC phases. - Testing of integrated games - Heads Up, Trivia, Quick Draw, Uno, Karaoke (both scenario-based and strategy based exploratory testing). - Perform root cause analysis (also to find out on which side/product issue appeared); - Reviewing live users' reports using Instabug tool. Providing results reports, metrics, statistics on bugged app areas and suggested improvements. - Created onboarding guides and mentored newcomers.

EPAM, Mobile app for capturing and sharing game moments

- Was part of the team who built the testing process from scratch - analyzed competitors, selected devices for testing, created test plan and test strategies. I created test strategy for on of the main product features, created risk plan for it. - Learnt and used mobile testing peculiarities: OSs specifics, design guides, mobile specific tests (UI, network interruption, system interruption). Performed mobile app installation testing (from different stores). Was working on mobile accessibility testing (AA level) - define color contrast, tested app with different font sizes, OSs specific accessibility features and screen readers (Talkback and Voiceover). Used ADB and Android studio for collecting logs, Charles for throttling and monitoring network calls, Browser Stack for virtual devices, App Center and TestFlight for build distribution. Followed STLC phases as usual. Created test cases and combining them into test suits (I used TestRail tool), provided testing metrics (Overall number of defects by priority and status, Created vs Resolved trend chart, different types of pie charts) and analyze them, suggest improvements for project processes. - Testing complex logical flow - different log in options and app integration with games. Experience in working with consoles (Xbox, Nintendo, Playstation) also with games on PC. Participating in Playtests. - Project documentation creation and updating, using Notion tool for documentation storage. - Performed localization testing (for both LTR and RTL interfaces). - Monitor live users reports and crashes using Instabug, Firebase and Sentry tools. - Working with Analytics: tested that needed statistics is gotten based on events and then chose app areas for more attention from the QA side and UX which can be improved.

EPAM, web-based viewing, creating, and publishing tool for 3D models

- A part of a big distributed team consisted of 2 streams, verbal and writing communication with devs, PMs and QA team. - Functional web testing (web browsers compatibility, Responsive design, Chrome dev tools). - Creation of test data, tips and Q&A storage, guides for the team in Google doc and Confluence. - Requirement gathering and analysis, working with unstable, ever-changing requirements.

Skills

Accessibility testing
Android Studio
API
Charles Proxy
Compatibility testing
Confluence
Dev Tools
E2E, UAT testing
Estimations
Firebase
Game testing
Git
Grafana
HTTP
Instabug
Jenkins
Kanban
Localization testing
Mobile testing
Notion
PostgreSQL
Postman
Requirement Analysis
Risks analysis
Scrum
Sentry
SQL
Test documentation creation
TestRail
UI/UX testing
Web testing
XCode

Work experience

Software Testing Engineer
since 05.2023 - Till the present day |EPAM, web-based viewing, creating, and publishing tool for 3D models
.
- A part of a big distributed team consisted of 2 streams, verbal and writing communication with devs, PMs and QA team. - Functional web testing (web browsers compatibility, Responsive design, Chrome dev tools). - Creation of test data, tips and Q&A storage, guides for the team in Google doc and Confluence. - Requirement gathering and analysis, working with unstable, ever-changing requirements.
Software Testing Engineer
12.2021 - 05.2023 |EPAM, Mobile app for capturing and sharing game moments
.
- Was part of the team who built the testing process from scratch - analyzed competitors, selected devices for testing, created test plan and test strategies. I created test strategy for on of the main product features, created risk plan for it. - Learnt and used mobile testing peculiarities: OSs specifics, design guides, mobile specific tests (UI, network interruption, system interruption). Performed mobile app installation testing (from different stores). Was working on mobile accessibility testing (AA level) - define color contrast, tested app with different font sizes, OSs specific accessibility features and screen readers (Talkback and Voiceover). Used ADB and Android studio for collecting logs, Charles for throttling and monitoring network calls, Browser Stack for virtual devices, App Center and TestFlight for build distribution. Followed STLC phases as usual. Created test cases and combining them into test suits (I used TestRail tool), provided testing metrics (Overall number of defects by priority and status, Created vs Resolved trend chart, different types of pie charts) and analyze them, suggest improvements for project processes. - Testing complex logical flow - different log in options and app integration with games. Experience in working with consoles (Xbox, Nintendo, Playstation) also with games on PC. Participating in Playtests. - Project documentation creation and updating, using Notion tool for documentation storage. - Performed localization testing (for both LTR and RTL interfaces). - Monitor live users reports and crashes using Instabug, Firebase and Sentry tools. - Working with Analytics: tested that needed statistics is gotten based on events and then chose app areas for more attention from the QA side and UX which can be improved.
Software Testing Engineer
10.2020 - 12.2021 |EPAM, Mobile app for group video chatting, playing games and games streaming
.
- Manual testing of mobile (both IOS and Android) and web apps. Testing types: Installation, Functional, Usability, Localization, Compatibility, UI testing. Following STLC phases. - Testing of integrated games - Heads Up, Trivia, Quick Draw, Uno, Karaoke (both scenario-based and strategy based exploratory testing). - Perform root cause analysis (also to find out on which side/product issue appeared); - Reviewing live users' reports using Instabug tool. Providing results reports, metrics, statistics on bugged app areas and suggested improvements. - Created onboarding guides and mentored newcomers.
Software Testing Engineer
10.2019 - 10.2020 |EPAM, A platform for an online collaboration
.
A platform for an online collaboration (video/audio calls with screen share, poll and whiteboard, chats, file sharing). - Was a part of a SCRUM team (5 devs, 2 QA and 1 AQA), participated in SCRUM meetings, prepared demo materials, estimated tasks/stories using story points and time estimations; -Followed STLC phases - requirement analysis, test cases/check lists creation, test execution/bug hunting, test result report providing, defect documenting and tracking using Jira tool; - Performed manual testing of desktop and web applications. Testing types: functional, compatibility (OS and browsers), installation testing of desktop app, UI, Web accessibility testing; - Regression testing using test prioritization and retest all techniques; - Working with VirtualBox - setting up and use local server using VM (Ubuntu); - Working with already set up CI/CD process.

Educational background

Innovation Management
2017 - 2021
Belarusian State University

Languages

EnglishIntermediate